#ifndef __SW_SPRITE_ENEMY_H__
#define __SW_SPRITE_ENEMY_H__

//class sw_game_state_main;
//class sw_sprite;

#include "sw_sprite.h"

class sw_sprite_enemy : public sw_sprite {
	ALLEGRO_BITMAP* bitmap;

public:
	sw_sprite_enemy(float x, float y);
	~sw_sprite_enemy();
	void compute_time_step();
	ALLEGRO_BITMAP* get_bitmap();
};

#endif